Fixing group height
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ba8a658d6e
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063775425a
1 changed files with 44 additions and 17 deletions
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@ -17,41 +17,68 @@ const STATUS_LINE_LENGTH: usize = 100;
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const MAX_NAME_LENGTH: usize = 30;
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pub fn render_monitor_list(frame: &mut Frame, area: Rect, state: &DashboardViewState) {
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let group_areas = layout_groups(area, state.groups.len());
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let group_areas = layout_groups(area, &state.groups);
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for (i, group) in state.groups.iter().enumerate() {
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if i < group_areas.len() {
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render_group(frame, group_areas[i], group, i == 0);
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}
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for (i, (group, &group_area)) in state.groups.iter().zip(group_areas.iter()).enumerate() {
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render_group(frame, group_area, group, i == 0);
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}
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}
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fn layout_groups(area: Rect, group_count: usize) -> Vec<Rect> {
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if group_count == 0 {
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return vec![];
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fn layout_groups(area: Rect, groups: &[GroupViewState]) -> Vec<Rect> {
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let total_lines: usize = groups.iter().map(|g| g.monitors.len() + 1).sum();
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if total_lines == 0 {
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return Vec::new();
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}
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let height_per_group = (area.height as usize / group_count).max(3);
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let mut current_y = area.y;
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let content_height = area.height.saturating_sub(2);
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let line_height = content_height as usize / total_lines;
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let mut current_y = area.y + 1;
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let mut areas = Vec::new();
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for _ in 0..group_count {
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if current_y + height_per_group as u16 > area.y + area.height {
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break;
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}
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for group in groups {
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let group_lines = group.monitors.len() + 1;
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let group_height = (group_lines + line_height).max(1);
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areas.push(Rect {
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x: area.x,
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y: current_y,
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width: area.width,
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height: height_per_group as u16,
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height: group_height as u16,
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});
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current_y += height_per_group as u16;
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current_y += group_height as u16;
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}
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areas
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}
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//fn layout_groups(area: Rect, group_count: usize) -> Vec<Rect> {
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// if group_count == 0 {
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// return vec![];
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// }
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//
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// let height_per_group = (area.height as usize / group_count).max(3);
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// let mut current_y = area.y;
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// let mut areas = Vec::new();
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//
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// for _ in 0..group_count {
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// if current_y + height_per_group as u16 > area.y + area.height {
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// break;
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// }
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//
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// areas.push(Rect {
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// x: area.x,
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// y: current_y,
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// width: area.width,
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// height: height_per_group as u16,
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// });
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//
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// current_y += height_per_group as u16;
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// }
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// areas
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//}
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fn render_group(frame: &mut Frame, area: Rect, group: &GroupViewState, is_first: bool) {
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let chunks = Layout::default()
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.direction(Direction::Vertical)
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